Environment Artist (Mid/Sr)

We are looking for an Environment Artist to join the core game development team in Helsinki or Cyprus where you will be part of the layout creation process and create a wide range of 3D environment assets for an unannounced project.

Why should you join Redhill Games?

Redhill Games has been in a unique position in the Finnish gaming industry since its foundation in 2018. With our focus on FPS games, there is no other studio like ours in Finland. What’s more, Redhill Games is one of the most promising gaming start-ups to come out of Europe recently; it has proven leadership, an all-star development team, and solid financial backing. When we look for new team members, we love to see passion, integrity, and team spirit. We value responsibility and character – we are all different but have a common purpose. We respect each other’s talent and contribution. As a part of our international team, you will always find people who share a passion for games – meaning you’ll always have someone to play with! Our HQ is conveniently located in downtown Helsinki, easily accessible via public transportation and providing great access to the wide range of services the beautiful capital of Finland offers. As a Redhillian, you’ll have access to great benefits, adding to your competitive salary.

Responsibilities

  • Modeling, texturing, and implementation of environment assets
  • Being able to find, and follow references, concepts, and art direction, while also showing the initiative to take the work further independently
  • Working closely with the Lead Environment Artist and our Level Designers to create high-quality, high-resolution 3D environment art, mostly props, and architecture
  • Combine traditional art knowledge with next-gen 3D authoring techniques to create visually compelling spaces
  • Stay up-to-date on the capabilities and workflows in Game Engine and other authoring tools as provided and used by the company

Requirements

  • 4+ years of experience in AAA game development (PC and/or console)
  • You have experience creating high-quality, high-resolution 3D assets, UV maps, and materials.
  • You have proficient knowledge of 3ds Max/Maya, Substance Painter & Designer

The ideal candidate will also have

  • Experience working with Unreal Engine 4, and any proprietary engine
  • Experience working with Zbrush
  • Previous experience with Speedtree
  • An appreciation for architecture and design
  • Traditional art background

Interested? Apply here!

HIRING PROCESS

Any game is a reflection of the talent that creates it, We take great care in selecting the right candidates for the team.

We want to talk to you and get to know you. We want you to know your colleagues and lead. We know this may sound like a lot and we fully appreciate the fact that interview processes may be stressful to go through.

Rest assured – we’ll do everything we can to make it as smooth, transparent and fast as possible for you. And please let us know if there is anything we can do to make the process even easier for you!

1

First, a chat with our recruiter. We’d like to learn more about you, your skills and your aspirations

For some roles we may want you to do a test to show specific skills

2

Up next, talking with the Team Lead.
We’ll assess what you’d bring to the team and how you would fit in

3

Then, you’ll meet the rest of the team, to get to know the people you would be working with – and they’ll get to know you

4

If all has gone well
- you will be welcomed
to join the team!

Have something else in mind?

If you can’t find anything fitting for you on the list above, fear not! If you think your skills and personality would be a good fit for our team, feel free to send us an open application to jobs@redhillgames.com. We review every application we get and will be in touch!

Disclaimer: By sending us your job application, you agree that your personal data will be stored on the company cloud for 6 months. Please familiarise yourself with the Privacy Policy