The Redhill team is multitalented and multinational, bringing together the best of Western AAA titles and Eastern Free-to-Play & Games as a Service thinking.
My internship experience at Redhill Games was awesome! I was so happy to hear that I was chosen to work with the best. The team was really friendly and helpful and I got to work with lead environment artist building from white box to finalized environment. My main tools were unreal engine and 3ds max which I made different 3D assets with. Mainly props that are at white box state asset game kits, to unreal engine. I also got to plan some areas of the game together with the art lead.
Before I came to Redhill Games I studied at Metropolia 3D Animation and Visualisation. During my last year there I also worked for Convict Games as a 3D artist on PC game called Stone that was published on September 2018.
I also have worked for about eight years on dozens of tv-series and short documentaries from editing to directing, but when I heard Redhill Games was giving me a chance, I was super happy and right away ready to jump to experience internship there. I knew it was a big risk to jump from one industry to another, but I knew I would make it.
The hardest thing in the beginning was to learn 3ds max fast because I hadn`t used it as a tool earlier. Sure I had used other 3D softs before and knew what and how to do things, but all the buttons were in the “wrong” places.
Also it was a bit difficult to remember how to name everything, where to save them and what programs to move them with.
I have also learned that senior artists think a little differently than us beginners. You may think that you will only make art, but working is mostly something totally different. Don`t be afraid to hear also constructive feedback, cause then you will learn and go forward. Stay humble, work hard, practice and keep a good sense of humor with you – that is my recipe to success in art and life!
Thien Nguyen Truong
Analytics / Business Intelligence
In April 2019 I joined Redhill Games as a Business Intelligence intern. During the very first week, the executive producer gave me two options for my expertise. The first one is to work in marketing analysis – to help the company gain insight into current market and our potential players – and the other option is to work with other game designers and programmers to perform in-game analysis.
Without hesitation, I chose the latter one regardless of my previous experience in marketing. After all, to work with game designers and learn about the proper process of game development is the biggest reason to join this internship program. And for the next three months, I did exactly all that. Here are three things I would like to share about this experience.
My very first impression is that game studio has a more relaxed nature than a typical office, at least Redhill Games is like that. I always wonder if this is a distinct character among ‘gamers’, that their humor game is almost always top-notch. Everyone I met are highly motivated and super talented with what they are doing. In our slack channels, people chat almost daily about news in game industry, and occasionally - about 4.5 days per week - we post memes.
Another great thing about this internship opportunity is the sense of ownership in my work. After the first two weeks learning about the work environment, I was given a substantial task to complete, with clear expectation of the outcome. After that, there was no hand-holding during the time I work on the task. On the contrary, I received necessary support whenever I requested – not more – and there is nobody breathing down my neck every day. When the task is completed, I feel super great not only about what I achieved, but also because I feel accountable for the quality and timeliness of the outcome.
I met some new friends since joining the company, who makes going to work every day much more exciting. It is naturally that we bond quite quickly due to through same interests and passion toward gaming and game culture. All in all, I had a blast spending 3 months here with Redhill Games (and still do). I hope everyone shall have the same experience as I do when joining Redhill Games.