WE ARE REDHILL GAMES
Redhill Games is an ambitious co-development studio with our eyes set on becoming the partner of choice for AAA developers and publishers worldwide. In doing so, our team will continue growing to a point where we can call ourselves the most exciting co-development employer in Europe.
OUR VALUES
Our culture
We pride ourselves on:
Trusting our talent and ensuring they’re heard when they bring new ideas forward. We welcome innovating and testing new things boldly – there’s always an opportunity to learn even if we don’t succeed.
Believing in personal growth – we offer excellent career progression plans and plenty of options for developing individual skills with on-demand learning platforms available to employees 24/7.
Valuing diversity and character – we are all different but have a common purpose. We respect each other’s talents and contributions and treat each other equally. There is absolutely no room for discrimination at Redhill Games. The employee-driven Diversity, Equity and Inclusivity group works towards sharing information, and building on the foundation of a workplace where everyone can feel safe, respect and proud of who they are.
Being international – we already have colleagues from 20 countries!
Working towards a healthier work-life balance by being flexible where it counts.
Loving, playing, and developing games with pride – you will always have someone to play with at Redhill!
Want to get the 101 on Redhill?
Jari
Senior Producer
I’m a Senior Producer here at Redhill Games. I handle production and processes for multiple projects and teams, working with co-dev partners like Blizzard. My days are all about managing schedules and tasks, optimizing workflows, and making sure teams are aligned and happy while delivering top-notch games.
I actually studied to be a movie producer, not a game producer. While at Turku University of Applied Sciences, I co-founded a student game dev club called Load, where I discovered my passion for making games. I ended up trading movie scripts for game design docs, and here we are.
At Load, we even ended up collaborating with Supercell on their first game. I must have made an impression because they hired me as a Level Designer. I decided to drop out of school and dive headfirst into the games industry. That accidental leap into game development turned out to be the start of everything.
At Redhill, I’m surrounded by talented, passionate, and supportive people. Seeing the way everyone works together to tackle challenges and deliver amazing results makes every day exciting. In addition to that, seeing a team’s creative vision come to life, and then watching players interact with it. There’s nothing quite like solving the puzzle of production to deliver something amazing. Also, hearing players say “Whoa, this is awesome!” is the cherry on top of all the spreadsheets and planning.
Saara
Environment Artist
I’m an Environment Artist at Redhill Games.
I studied art at university and specialized in Animation, with a focus on 3D modeling and texturing. I’ve been into art and games throughout my life but didn’t give a lot of thought to a specific career before my studies. When I got into digital art at school and was surrounded by people with similar interests, I realized that a career in this industry was an option for me. The combination of visual and technical skills was appealing, as was the idea of contributing to the cool worlds we play in. After graduating I first worked in real-time architectural visualization where I learned a lot about 3D in general. I then landed a job in games as a 3D Generalist.
As far as things I enjoy about working at Redhill, I like the people around me and the relaxed atmosphere. The work-life balance the company offers is great too. My favorite part of working in game development is being one of the many people who contribute to making a whole game – everyone does their part, and it all adds up to something that can bring people joy, fun, and meaningful experiences. As an environment artist my role is to add to the surroundings that the players can directly experience and that’s pretty neat too!
Antti
Senior Producer
I am a Senior Producer at Redhill Games, currently working on an unannounced AAA title. My background is in Arts Management which for me meant working in the field of contemporary arts, mainly exhibitions and their production. Like with games, it requires a lot of problem solving, careful planning and working with creative people with a wide variety of expertise in various fields of game design.
I was quite lucky and landed my first job in QA testing almost by accident, my background helped a lot. To be honest I never thought I’d be making games before that, coming from a very small town it felt very distant, even though I’ve been passionate about games since I was little. Sometimes, an opportunity presents itself to you and you just have to go for it.
My favourite parts about working at Redhill are the people, with their insane amount of talent and the creativity they display daily. Working in co-development gives you incredible vision into how different teams interact and deliver the final product. It’s a speedway into learning as long as you stay flexible and keep an open mind.
While it’s hard to pinpoint one highlight, it’s the whole process a producer gets kicks out of. From pitch to launch it’s the small things every day that put a smile on my face.
Olga
Senior UX Designer
I moved to Finland five years ago to join a company as a Senior UX Designer. I graduated from uni as a civil engineer but always found myself drawn to visual elements and aesthetics. Eventually, I discovered UX design which allowed me to combine my analytical mindset with my love for art. I think compared to service design, each game is truly unique and offers more space for creativity. It’s also more challenging which makes it more beneficial for professional growth.
As a senior professional, you gain a lot of freedom and opportunities to plan your own work. I am yet to experience any micromanagement – on the contrary I’ve experienced a lot of support and a strong sense of trust.
If I had to pick, the most rewarding part of my job is the opportunity to collaborate with so many fascinating disciplines that aren’t typically present in service design. Working alongside game designers, environmental artists, animators, and others in game development is both inspiring and a great learning experience.
Pavel
QA Lead
At Redhill Games I lead a team of testers and also help with production and organization of releases.
While my educational background is in the electrotechnical area and has nothing to do with my current role, I’ve been playing video games all my life, so working on them was an opportunity I could not miss. I ended up in games testing almost accidentally, but then I really liked both game development as an industry and testing as a discipline, so it became my professional passion quite quickly.
Among the things I value the most at Redhill I would call trust, agency and responsibility. And, of course, dealing with great people around me, no matter how trivial it may sound. My favorite and most rewarding part of working in game development is helping turn creative chaos into something more structured, ordered and controlled.
Riku
Senior QA specialist
My role at Redhill is that of a Senior QA specialist. Normal people have also been known to call this being a game tester. My educational background is a Master’s degree in History. During my studies, I looked for work where I could use my years of gaming enthusiasm. That’s how I got my first QA job and I never looked back (I did still finish the degree though).
I was inspired to try and find my way into the games industry because I’ve always been playing games. Video games, board games, TRPG’s. Eventually, I decided I wanted to be a part of the process that creates these experiences.
My favourite part of working at Redhill has to be working with incredibly talented people every day, as well as getting to see how a game grows from an abstract idea into a playable experience through the labour of multiple people.
Scott
Senior Environment Artist
I’m a Senior Environment Artist at Redhill Games. I got interested in making games while I was at university. I studied Interior Architecture and Design in Australia and while finishing off this degree I started to use 3d modelling software. This was about 20 years ago, at a time when architecture was just starting to use these ‘new’ digital tools.
I ended up making a few custom assets for Dawn of War and building a little scene in the game’s level editor. Relic Games released their toolkit, and I thus learned a bit about game pipelines, the process of modeling and texturing, and putting a little something together. I was fortunate in that I had a friend that was employed at a Melbourne-based games studio, and after showing him this work, I was able to land a job at that studio.
I relocated from Melbourne Australia at the end of August 2021, all the way to Helsinki, Finland to work at Redhill Games! I really like the people at the studio – we are a mix of professionals from all over the world. The challenge of making games really appeals to me. It involves an interesting bunch of disciplines coming together and making something cohesive. There are a lot of moving parts and when everything starts to align and the game you are working on starts to come into focus, well, it can be kinda magical.
Some of the most exciting gaming careers Finland has to offer
Redhill Games is a multinational team of over 70 people coming together from more than 20 nationalities and many of the gaming industry’s top companies. Home to many seasoned veterans and rising stars, Redhill is a fast-growing company where you have the opportunity to work on some of the world’s leading game IPs.
Interested in joining the team? Check our Careers page out!